Choices of the Action object's ProcessArmed attribute that controls processing of the Control key modifier.
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Choices of the Action object's ProcessArmed attribute that controls processing of the Control key modifier.
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| static final int | ARMED_AND_UNARMED = 3 |
| | Activates the action for either state of the Control key, but indicates the state of the Control key. More...
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| static final int | ARMED_NONE = 0 |
| | Activates the action regardles of the state of the Control key. More...
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| static final int | ARMED_ONLY = 1 |
| | Activates the action only if the Control key is pressed. More...
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| static final int | UNARMED_ONLY = 2 |
| | Activates the action only if the Control key is not pressed. More...
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◆ ARMED_AND_UNARMED
| final int ARMED_AND_UNARMED = 3 |
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Activates the action for either state of the Control key, but indicates the state of the Control key.
◆ ARMED_NONE
Activates the action regardles of the state of the Control key.
◆ ARMED_ONLY
Activates the action only if the Control key is pressed.
◆ UNARMED_ONLY
| final int UNARMED_ONLY = 2 |
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static |
Activates the action only if the Control key is not pressed.