GLG Toolkit, Java Class Library  Version 4.5
GlgObjectCoordSystem

Specifies types of an object's CoordFlag: the type of the coordinate system used to interpret point coordinates of an object. More...

Detailed Description

Specifies types of an object's CoordFlag: the type of the coordinate system used to interpret point coordinates of an object.

Constants

static final int ABS_FLIPPED_SCREEN_COORD_SYSTEM = 2
 Uses screen soordinates, Y axis points up. More...
 
static final int ABS_SCREEN_COORD_SYSTEM = 1
 Uses screen coordinates, Y axis points down. More...
 
static final int INHERIT_COORD_SYSTEM = 0
 Inherits coordinate system from the drawing (default). More...
 
static final int LVP_FLIPPED_SCREEN_COORD_SYSTEM = 5
 Uses screen coordinates with origin in the upper left corner of the light viewport, Y axis points down. More...
 
static final int LVP_SCREEN_COORD_SYSTEM = 4
 Uses screen coordinates with origin in the upper left corner of the light viewport, Y axis points up. More...
 

Variable Documentation

◆ ABS_FLIPPED_SCREEN_COORD_SYSTEM

final int ABS_FLIPPED_SCREEN_COORD_SYSTEM = 2
static

Uses screen soordinates, Y axis points up.

◆ ABS_SCREEN_COORD_SYSTEM

final int ABS_SCREEN_COORD_SYSTEM = 1
static

Uses screen coordinates, Y axis points down.

◆ INHERIT_COORD_SYSTEM

final int INHERIT_COORD_SYSTEM = 0
static

Inherits coordinate system from the drawing (default).

◆ LVP_FLIPPED_SCREEN_COORD_SYSTEM

final int LVP_FLIPPED_SCREEN_COORD_SYSTEM = 5
static

Uses screen coordinates with origin in the upper left corner of the light viewport, Y axis points down.

◆ LVP_SCREEN_COORD_SYSTEM

final int LVP_SCREEN_COORD_SYSTEM = 4
static

Uses screen coordinates with origin in the upper left corner of the light viewport, Y axis points up.