Specifies types of an object's CoordFlag: the type of the coordinate system used to interpret point coordinates of an object.
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Specifies types of an object's CoordFlag: the type of the coordinate system used to interpret point coordinates of an object.
◆ ABS_FLIPPED_SCREEN_COORD_SYSTEM
final int ABS_FLIPPED_SCREEN_COORD_SYSTEM = 2 |
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Uses screen soordinates, Y axis points up.
◆ ABS_SCREEN_COORD_SYSTEM
final int ABS_SCREEN_COORD_SYSTEM = 1 |
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Uses screen coordinates, Y axis points down.
◆ INHERIT_COORD_SYSTEM
final int INHERIT_COORD_SYSTEM = 0 |
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Inherits coordinate system from the drawing (default).
◆ LVP_FLIPPED_SCREEN_COORD_SYSTEM
final int LVP_FLIPPED_SCREEN_COORD_SYSTEM = 5 |
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Uses screen coordinates with origin in the upper left corner of the light viewport, Y axis points down.
◆ LVP_SCREEN_COORD_SYSTEM
final int LVP_SCREEN_COORD_SYSTEM = 4 |
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Uses screen coordinates with origin in the upper left corner of the light viewport, Y axis points up.