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GLG Toolkit, C# Class Library
Version 4.6
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This group contains methods for handling object selection and other user interaction with the GLG drawing. More...
This group contains methods for handling object selection and other user interaction with the GLG drawing.
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| static GlgObject | CreateSelection (GlgObject top_vp, GlgCube rectangle, GlgObject selected_vp) |
| Returns a list of the objects intersecting a given rectangle. More... | |
| static GlgObject | CreateSelection (MouseEventArgs mouse_event, int delta, GlgObject top_vp, GlgObject selected_vp) |
| Returns a list of names of objects located under the mouse. More... | |
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Returns a list of the objects intersecting a given rectangle.
This method provides a low-level API to determine whether a mouse event was meant to select graphical objects in a drawing, and may be used inside the Trace callback to implement custom handling of mouse events.
See also CreateSelection that creates selection from an event.
Action objects attached to objects in the drawing provide a higher level interface for custom object selection processing.
| top_vp | The top viewport or light viewport of the selection query (must be an ancestor of selected_vp or the same as selected_vp). It may be either a viewport or a light viewport. |
| rectangle | The GlgCube object representing the bounding rectangle in screen coordinates of the selected_vp viewport. All graphical shapes whose rendering intersects this rectangle, including shapes in the top_vp viewport, are included in the selection list. |
| selected_vp | The viewport relatively to which the bounding rectangle is defined. When used with the mouse events, this is the viewport in which the mouse event occurred. If a light viewport is supplied, its parent viewport will be used. |
This method is similar to CreateSelectionNames method, but it returns an array of objects instead of an array of object names. The objects in the array are listed in the reversed order compared to their drawing order, so that the objects that are at the bottom of the drawing list and are drawn on top of other objects will be listed first in the array.
While CreateSelectionNames reports both the selected objects on the bottom of the hierarchy and all their parents, this method reports only objects at the bottom and doesn't include their parents. For example, if a polygon in a group is selected, only the polygon is reported and not the group. To get information about the parents of selected objects, use the GetParent method.
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static |
Returns a list of names of objects located under the mouse.
This method provides a low-level API to determine whether a mouse event was meant to select graphical objects in a drawing, and may be used inside the Trace callback to implement custom handling of mouse events.
See also CreateSelection that creates selection for the specified area.
Action objects attached to objects in the drawing provide a higher level interface for custom object selection processing.
| mouse_event | Mouse event. |
| delta | Specifies the radius of the area around the cursor position that will be used to select objects. All graphical shapes whose rendering intersects this area, including shapes in the top_vp viewport, are included in the selection list. |
| top_vp | The top viewport or light viewport of the selection query (must be an ancestor of selected_vp or the same as selected_vp). It may be either a viewport or a light viewport. |
| selected_vp | The viewport in which the mouse event occurred. If a light viewport is supplied, its parent viewport will be used. |