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GLG Toolkit, C / C++ API Library
Version 4.6
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This group contains methods for adding and deleting objects from a Container.
These methods may be used to add objects or popup dialogs to the drawing at run time, well as adding points to a polygon.
The Container Methods of the Intermediate API may be used to access elements of a container.
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| GlgBoolean | Add (GlgObjectC &object, GlgAccessType access_type=GLG_BOTTOM, GlgPositionModifier pos_modifier=GLG_AFTER) |
| A generic method for adding an object to this container. More... | |
| GlgBoolean | AddAt (GlgObjectC &object, GlgLong index) |
| Adds an object at the specified position inside this container. More... | |
| GlgBoolean | AddToBottom (GlgObjectC &object) |
| Adds an object at the end of this container. More... | |
| GlgBoolean | AddToTop (GlgObjectC &object) |
| Adds an object at the beginning of this container. More... | |
| GlgBoolean | Delete (GlgObjectC *object=NULL, GlgAccessType access_type=GLG_BOTTOM, GlgPositionModifier pos_modifier=GLG_AFTER) |
| A generic method for deleting an object from this container. More... | |
| GlgBoolean | DeleteBottomObject (void) |
| Deletes an object from the bottom of this container. More... | |
| GlgBoolean | DeleteObject (GlgObjectC &object) |
| Finds and deletes an object from this container. More... | |
| GlgBoolean | DeleteObjectAt (GlgLong index) |
| Deletes an object from the specified position in this container. More... | |
| GlgBoolean | DeleteTopObject (void) |
| Deletes an object from the beginning of this container. More... | |
| GlgBoolean Add | ( | GlgObjectC & | object, |
| GlgAccessType | access_type = GLG_BOTTOM, |
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| GlgPositionModifier | pos_modifier = GLG_AFTER |
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A generic method for adding an object to this container.
This is a wrapper for GlgAddObject.
| object | The object to be added. |
| access_type | The position at which the object is inserted:
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| pos_modifier | Is used only with the GLG_CURRENT access type to control where the object is added (use 0 for other access types):
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A container object keeps an internal current position pointer, which is set by a successful call to a method that accesses an element, such as GetElement or GetIndex.
For a call to Add immediately following the call to one of the element access methods, the pos_modifier parameter defines where to add the new object: right before or right after the object pointed to by the current position.
The position modifier also defines how the insert position defined by the current position pointer is adjusted after the insertion:
For example, the following sequence of calls adds three objects before the target_object:
The following sequence adds three objects after the target_object:
Note: Any method calls that access, add or delete elements of the container may affect its current position pointer. The current position pointer must be used immediately after the a call to a method that accesses a container's element.
| GlgBoolean AddAt | ( | GlgObjectC & | object, |
| GlgLong | index | ||
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Adds an object at the specified position inside this container.
This is a wrapper for GlgAddObjectAt.
| object | The object to be added. |
| index | The position in a container. |
This method can be used to add objects to the drawing at run time. If the container object is a viewport or a group inside a viewport, you may add any graphical object to it. An attempt to add a non-graphical object to a viewport or a group inside a viewport will generate an error message.
If this object is a polygon, the method can be used to add points to the polygon. An attempt to add an object different from an Attribute object of a G (geometrical) data type to polygon will generate an error message.
If this object is a GIS Object, the method can also be used to add dynamic icons that will to be displayed on top of the map in lat/lon coordinates.
Objects at the end (the bottom) of the container are drawn last and will appear in front of other objects.
Note: For viewports with integrated scrolling enabled by the viewport's Pan attribute, child viewport objects added to the bottom of the viewport object list will appear in front of the integrated scrollbars until the viewport is reset. Other graphical objects added to the bottom of the container will also appear on top of the integrated scrollbars that use light viewports. Resetting the viewport reorders the scrollbars to be the last in the object list. To achieve proper rendering without resetting the viewport, use GlgAddObjectAt to add the child viewport at a proper position before the integrated scrollbars. If a single X or Y scrollbar is used, the position index will be list_size - 1, where list_size is the number of objects in the viewport. If both X and Y scrollbars are active, list_size - 3 position should be used.
| GlgBoolean AddToBottom | ( | GlgObjectC & | object | ) |
Adds an object at the end of this container.
This is a wrapper for GlgAddObjectToBottom.
| object | The object to be added. |
This method can be used to add objects to the drawing at run time. If the container object is a viewport or a group inside a viewport, you may add any graphical object to it. An attempt to add a non-graphical object to a viewport or a group inside a viewport will generate an error message.
If this object is a polygon, the method can be used to add points to the polygon. An attempt to add an object different from an Attribute object of a G (geometrical) data type to polygon will generate an error message.
If this object is a GIS Object, the method can also be used to add dynamic icons that will to be displayed on top of the map in lat/lon coordinates.
Objects at the end (the bottom) of the container are drawn last and will appear in front of other objects.
Note: For viewports with integrated scrolling enabled by the viewport's Pan attribute, child viewport objects added to the bottom of the viewport object list will appear in front of the integrated scrollbars until the viewport is reset. Other graphical objects added to the bottom of the container will also appear on top of the integrated scrollbars that use light viewports. Resetting the viewport reorders the scrollbars to be the last in the object list. To achieve proper rendering without resetting the viewport, use GlgAddObjectAt to add the child viewport at a proper position before the integrated scrollbars. If a single X or Y scrollbar is used, the position index will be list_size - 1, where list_size is the number of objects in the viewport. If both X and Y scrollbars are active, list_size - 3 position should be used.
| GlgBoolean AddToTop | ( | GlgObjectC & | object | ) |
Adds an object at the beginning of this container.
This is a wrapper for GlgAddObjectToTop.
| object | The object to be added. |
This method can be used to add objects to the drawing at run time. If the container object is a viewport or a group inside a viewport, you may add any graphical object to it. An attempt to add a non-graphical object to a viewport or a group inside a viewport will generate an error message.
If this object is a polygon, the method can be used to add points to the polygon. An attempt to add an object different from an Attribute object of a G (geometrical) data type to polygon will generate an error message.
If this object is a GIS Object, the method can also be used to add dynamic icons that will to be displayed on top of the map in lat/lon coordinates.
Objects at the beginning (the top) of the container are drawn first and will appear behind of other objects.
| GlgBoolean Delete | ( | GlgObjectC * | object = NULL, |
| GlgAccessType | access_type = GLG_BOTTOM, |
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| GlgPositionModifier | pos_modifier = GLG_AFTER |
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A generic method for deleting an object from this container.
This is a wrapper for GlgDeleteObject.
| object | An object to replace the deleted element with, or NULL to delete an element without replacing. |
| access_type | The position of the object to be deleted:
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| pos_modifier | Is used only with the GLG_CURRENT access type to define how to adjust the current position after the delete operation, use 0 for other access types. This parameter allows to use the method repeatedly to delete several objects before or after the object defined by the current position:
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A container object keeps an internal current position pointer, which is set by a successful call to a method that accesses an element, such as GetElement or GetIndex.
For example, the following sequence of calls deletes target_object and the two objects after it:
The following sequence deletes the target_object and the two objects before it:
Note: Any method calls that access, add or delete elements of the container may affect its current position pointer. The current position pointer must be used immediately after the a call to a method that accesses a container's element.
| GlgBoolean DeleteBottomObject | ( | void | ) |
Deletes an object from the bottom of this container.
This is a wrapper for GlgDeleteBottomObject.
Note: For viewports with integrated scrolling enabled by the viewport's Pan attribute, the last object in the viewport is one of the integrated scrollbars. Use DeleteObject to avoid interfering with the viewport's integrated scrollbars.
| GlgBoolean DeleteObject | ( | GlgObjectC & | object | ) |
Finds and deletes an object from this container.
This is a wrapper for GlgDeleteThisObject.
| object | An object to be deleted. |
| GlgBoolean DeleteObjectAt | ( | GlgLong | index | ) |
Deletes an object from the specified position in this container.
This is a wrapper for GlgDeleteObjectAt.
| index | An index of the object to be deleted. |
| GlgBoolean DeleteTopObject | ( | void | ) |
Deletes an object from the beginning of this container.
This is a wrapper for GlgDeleteTopObject.