GLG Java Animation Example
This "catch me" game whose drawing
was created using the GLG Graphics Builder, shows a simple example of a
GLG animation. A move dynamics is used to move the ball, and a color
dynamics
is used to blink the ball when you catch it by clicking on it with the
mouse. A Selection Callback is used for hit detection, and an Input
Callback
handles buttons in the drawing.
User Interaction:
To win, you must click on the ball with
the
mouse.
Use the buttons in the drawing to adjust
the
animation speed.
Source
Code