GLG User's Manual and Builder Reference
This book provides information about creating and animating GLG drawings, using the GLG Graphics Builder and editing GLG objects. It contains the following chapters:
- Table of Contents
- Introduction to GLG
An overview of the GLG Toolkit and its components.
- Structure of a GLG Drawing
A description of the internal structure of a GLG drawing. The material in this and the next chapter are important for anybody who wants to edit or create a GLG drawing.
- GLG Objects
A description of each of the objects that make up a GLG drawing.
- Integrated Features of the GLG Drawing
A description of the integrated features of the GLG drawing such as zooming and panning, object tooltips, custom selection events and commands, as well as other integrated features.
- Input Objects
A description of the interaction handlers and input objects.
- Using the GLG Graphics Builder
An introduction to the use of the GLG Graphics Builder. This program is used to create, edit, and test GLG drawings.
- GLG Graphics Builder Menus
A reference for the GLG Graphics Builder menus and dialogs.
This guide assumes that you are conversant with the basic concepts of computer graphics programming. For a comprehensive discussion of three dimensional computer graphics, we recommend Computer Graphics: Principles and Practice, Foley, Van Dam, Feiner, and Hughes. Second edition, 1990; Addison-Wesley, Reading MA.
Please note that although the illustrations in this document represent the UNIX version of the GLG Graphics Builder, the information it contains is equally relevant to Microsoft Windows users. The two versions present the same functionality in equivalent user interfaces, with minimal, cosmetic differences caused by the different platforms.
Generic Logic, Inc.